Tuesday, May 03, 2005

I’m walking across the stage!

Well, seeing as today is even slower than yesterday, I’ve decided to grace you with yet another entry in my blog. O Blessed Providence! Unfortunately, nothing noteworthy has occurred in my life in the last 24 hours (or the last month), so I thought I’d share with you my thoughts on some movies and games I’ve seen and played recently.

Requiem for a Dream has found its way into my top 10 favorite movies of all time. Darren Aronofsky’s dark tale of four people’s descent into darkness only gets better every time I watch it. The many camera tricks at first seemed gimmicky and annoying, but now I find them inspired and riveting. Ellen Burstyn and Jennifer Connelly completely steal the show in this film, although the former gives the stand-out performance while the latter just drop-dead gorgeous. The young actress is no slouch either; by the end of the movie you just want to reach into the screen and give her a great big hug (among other things). Marlon Wayans puts in a good performance, forcing me to reduce my hatred for him from “complete and utter” to “mild”. But then I saw Scary Movie 2. And White Chicks.

Anchorman sucks. I love Will Ferrell and Steve Carell, but the movie is just weak. There’s no getting around it. The Ron Burgundy character works in theory (he certainly looked funny in the commercials), but the film fails to take advantage of the opportunities such a character should present. Christina Applegate functions as nothing but another pretty face (I think that’s all she’s ever been).

The Final Fantasy Tactics series may be the most satisfying, engaging experiences I’ve ever had the pleasure of… er, experiencing. The principle problem with the battle system of most RPGs is that the intelligence requirement is pretty minimal. It’s obvious when a character needs healing, enemy weaknesses are mostly guesswork, and if you can’t win, it usually has more to do with leveling up your party than outsmarting your opponents. Tactics players can win by micro-managing each character’s abilities and carefully working to cripple their enemies. This is deeper than acquiring one item or technique (*cough*goldchocobo*cough*), as I usually teach certain party members specific skills to win a battle.

I doubt anyone read all that. Well, work sucked that bad today.

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